Opord
Situation
After deliberations from higher ups, it has been decided that the 17th Ranger Battalion will move in and perform a surprise beach landing before the AAF knows what hits them. We will secure a foothold on the peninsula and take control of a small airstrip to be used for future missions. Friendly air assets will be performing SEAD to enable us to resupply our troops and to move friendly assets in for the main push. Securing the towns around the airfield as well as the main city of Pyrgos will give us a strong standing point to launch into further operations. Friendly RRC elements have confirmed that enemy presence on the beach is light and the go ahead for an assault has been given.
Area of Operation (AO):
South-Eastern peninsula of Altis
Forces in Play:
Opfor:
AAF Infantry, Mechanized, and Armoured units.
AAF Artillery/Mortars
AAF Anti-Air Systems
AAF Air Force
Blufor:
17th Ranger Battalion
Friendly NATO forces
Civilian Considerations:
Civilians have not been informed of the invasion nor given an order to evacuate. There will be a heavy civilian presence in the AO. Take care not to injure any or damage any infrastructure.
Engagement Criteria:
Enemies will have light support on the beachhead due to not knowing where we’d land from, air assets will successfully perform SEAD, and we will move through the garrisoned towns.
Enemy forces will be heavily entrenched with machine guns and artillery trained on the beach, shelling and shooting our forces before we land. Enemy anti-air will be too close for friendly assets and shoot them down with ease and we will be unable to bring larger equipment from the USS Justen to the mainland making the push on the towns extremely difficult. They will fight to defend their homeland.
Any forces who are in the AAF outfit and are shooting back are cleared to be killed. Only return fire or ensure that it is 100% hostile before shooting as we must take care not to damage civilian relations.
Mission:
Execution:
A joint mechanized and infantry assault with supporting friendly assets will perform a beach landing to allow for resupply and further assets to be moved in. Afterwards, we will move onto the towns.
Objectives:
Secure the beachhead.
Secure the surrounding towns and the airfield.
Secure Pyrgos and the surrounding area.
CONOP:
Phase 0:
Phase I: Brief
Phase II: Prep
Phase III: Secure the beachhead
Phase IV: Move to the airfield
Phase V: Move to Pygros
Phase VI: RP/AAR
All units prepare for debrief.
Imagery:
Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.
Command and Signal
Long Range Frequencies:
Nonverbal Coordination:
Call signs for Supports:
Airframes:
MH-6M Transport = "Mako"
AH-6M Attack = "Harpy"
OH-6M Scout = "Spectre"
CH-47F Chinook = "Pelican"
MH-60M (DAP) = "Rattler"
UH-60M Transport = "Griffin"
UH-60M Medical = "Guardian"
Blackfish (support) = "Pegasus"
Blackfish (attack) = "Manticore"
AH-64D Apache = "Reaper"
A-10 Warthog = "Banshee"
A-29 Super Tucano = "Kestrel"
F-22A Raptor = "Dragoon"
F-35A Lightning II = "Bushi"
C-17 Globemaster III = "Atlas"
C-130J Super Hercules = "Spire"
AC-130U Spooky II = "Hydra"
AH-1Z Viper = "Jaguar"
UH-1Y Venom = "Tiger"
CH-53E Super Stallion = "Leviathan"
Ground
M1165A1 Humvee = "Rambler"
M1117 ASV = "Goblin"
M1132 Stryker = "Boxer"
Badger IFV = "Raider"
M2A3 Bradley = "Sabre"
M1A2 Abrams = "Cerberus"
Rooikat 120 = "Rooikat"
M142 HIMARS = "Sunderer"
M109 Paladin = "Recurve"
Mk6 Mortar Team = "Hammer"
M119A2 Howitzer = “Mailman”
MK.V SOC = "Viking"
Speedboat Minigun = "Axe"
RHIB = "Hatchet"
Available Assets:
Ground
6x Badger IFV
4x M1245 CROWS MK19 MRAP
4x M1245 CROWS M2 MRAP
1x M1078A1R SOV M2
3x M119A2 Howitzer
Naval
8x RHIB Gunboat
Airframes
1x F/A-18F Super Hornet
2x CH-47F Chinook
2x MH-6M Little Bird
2x V-44 Blackfish