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Shrike's Universal Resupply

Shrike's Universal Resupply

Form:
  • Lightweight, 1 file script
  • Designed to be implemented as part of the mission guts
Functions:
  1. Makes any object/vehicle an ace-interactable resupply object
  2. Objects/vehicles can be defined in the script
  3. Resupply function calls from the ACE arsenal exit trigger. The moment you exit the arsenal, your loadout is saved and called from the resupply function when interacting with the object.
  4. Can be configured for interior and exterior resupply, each with different speeds
  5. Compatible with TFAR radios
Considerations:
  1. Possible that a player could drop a backpack/vest/uniform, reload their kit, and get more gear than they started with. Zeus oversight to observe abuse if necessary.
  2. Can be used for good. Suppose a player forgot their NVGs. Teammate has NVGs. Teammate drops NVGs, interacts with resupply function, and gets new NVGs. Now both players have NVGs.
  3. Simplifies resupply complexity with mixed ammunition from different modpacks. No longer consistent maintenance to get classnames from new mods to add to arsenal.
  4. This is intended to be used in addition to the current resupply system. For example, during a night operation, if a player only had 5 IR flares to start with, a standard squad crate can be called in to provide additional IR flares for them to carry.
Compromises (with Fib):
  • Use Cargo Net [NATO] "B_CargoNet_01_ammo_F", as primary object to have the resupply function. Not all resupply crates should have it.
    • Fib: "This makes sense as the crate is a bundle of supplies, and makes it even harder for a infatryman to carry this around everywhere to try and prevent abuse, while still allowing standard logistics to happen."
  • Apply the function to all Echo Support Vehicles, including potential additions to any Ammo Humvees/HEMTTs.
    • Fib: "I don't know about ALL echo support vehicles, but we could turn some of them into a mobile resup for operation where we don't have good access to air logistics/ground oriented missions."
  • Reduce Cargo Size from 8 to 4 on Cargo Net [NATO]
    • Fib: "Add to first point."
  • Test during a campaign, gauge levels of abuse
    • Fib: "There's a lot of ways this can go wrong, but it would simplify a lot of things for ground and logi guys so it's worth the try."
  • If possible, consider a limited number of resupply charges for the box, e.g. 10-30 uses. This could lead to a future with boxes with different charge amounts.
    • Fib: "This would fix almost every problem i can think of with regards to the system tbh."
    • Shrike's initial implementation was a long resupply time, around two minutes to get fully restocked.
Video Demonstration