Shrike's Universal Resupply
Shrike's Universal Resupply
Form:
- Lightweight, 1 file script
- Designed to be implemented as part of the mission guts
- Tested for several years with Shrike's former unit.
Functions:
- Makes any object/vehicle an ace-interactable resupply object
- Objects/vehicles can be defined in the script
- Resupply function calls from the ACE arsenal exit trigger. The moment you exit the arsenal, your loadout is saved and called from the resupply function when interacting with the object.
- Can be configured for interior and exterior resupply, each with different speeds
- Compatible with TFAR radios
Considerations:
- Possible that a player could drop a backpack/vest/uniform, reload their kit, and get more gear than they started with. Zeus oversight to observe abuse if necessary.
- Can be used for good. Suppose a player forgot their NVGs. Teammate has NVGs. Teammate drops NVGs, interacts with resupply function, and gets new NVGs. Now both players have NVGs.
- Simplifies resupply complexity with mixed ammunition from different modpacks. No longer consistent maintenance to get classnames from new mods to add to arsenal.
- This is intended to be used in addition to the current resupply system. For example, during a night operation, if a player only had 5 IR flares to start with, a standard squad crate can be called in to provide additional IR flares for them to carry.
Compromises (with Fib):
- Use Cargo Net [NATO] "B_CargoNet_01_ammo_F", as primary object to have the resupply function. Not all resupply crates should have it.
- Fib: "This makes sense as the crate is a bundle of supplies, and makes it even harder for a infatryman to carry this around everywhere to try and prevent abuse, while still allowing standard logistics to happen."
- Apply the function to all Echo Support Vehicles, including potential additions to any Ammo Humvees/HEMTTs.
- Fib: "I don't know about ALL echo support vehicles, but we could turn some of them into a mobile resup for operation where we don't have good access to air logistics/ground oriented missions."
- Reduce Cargo Size from 8 to 4 on Cargo Net [NATO]
- Fib: "Add to first point."
- Test during a campaign, gauge levels of abuse
- Fib: "There's a lot of ways this can go wrong, but it would simplify a lot of things for ground and logi guys so it's worth the try."
- If possible, consider a limited number of resupply charges for the box, e.g. 10-30 uses. This could lead to a future with boxes with different charge amounts.
- Fib: "This would fix almost every problem i can think of with regards to the system tbh."
- Shrike's initial implementation was a long resupply time, around two minutes to get fully restocked.
- Fib: "This would fix almost every problem i can think of with regards to the system tbh."