Opord
Situation
{Placeholder}Ultranationalists have launched a major anti-shipping attack against the coalition carrier group. The attack was carried out using old AGM-84 and KH-22 Air-launched missiles combined with land-based DF-21A missiles. The 17th has been tasked with rapidly deploying to suspected launch sites and destroying as many DF-21A platforms as possible. After this has been completed, destruction of the port near Komatin has been given the highest priority.
Area of Operation (AO):
{Placeholder}
AO: Yulakia
Time: Day
Forces in Play:
Opfor:
{Placeholder}Yulakian Nationalists
- 1st Battalion
3rd Battalion
Kilo Company (Mechanized)
92nd Fire Support Company
Charlie Company
5th Combined Arms Regiment
13th Airborne Battalion (Mi-17)
20th Artillery Regiment (BM-21)
27th Regimental Support Battalion
2nd Naval Defense Missile Group (DF-21A)
18th Tactical Air Support Squadron (Mi-24V)
23rd Tactical Air Support Squadron (Mi-24G)
3rd Tactical Strike Squadron (Y-32)
Most Likely Course of Action:
Chain launch of missiles on Coalition Carrier formation and QRF responses to port.
Most Deadly Course of Action:
Simultaneous launch of missiles on Coalition Carrier formation and mass counterattack at port.
Civilian Considerations:
Civilians have been evacuated from the AO but may be present in Rabina. Care should be taken to preserve civilian infrastructure such as power plants, refineries, economic targets. Civilian infrastructure occupied by OPFOR may be engaged. Russian advisors/nationals are to be treated as civilians if present at the port.
Blufor:
{Placeholder}17th Ranger Battalion, U.S. Army
24th Marine Expeditionary Unit, U.S. Marines
9th Detached Armor Company, Yulakia National Army
15th MP Battalion, Yulakia National Army
10th Aviation Squadron, Polish Air Force
Greenfor:
Engagement Criteria:
{MostEngage likelyonly Causewhere ofnecessary Action}
and {Mostat Deadlyobjectives. CourseNo ofRussian Action}forces are to be fired on
Mission:
Execution:
The 17th will be responding to the anti-ship missile threat poised against the Coalition Fleet and the the source of those systems. We are acting as a QRF to destroy the platforms before they can cause any more damage. This will require a near simultaneous strike on all launchers to prevent warning being sent in response to our attack and the launchers firing their missiles. The consequences of any missiles fired will be felt and we can fail if too many hit the fleet. Alpha and Echo will conduct a fast, hard hitting attack on these launchers and then take the port Yulakian Ultranationalists are receiving these systems. If possible we are also to eliminate remaining enemy garrisons in the immediate area.
Objectives:
Destroy launchers near Lake Larimara and on nearby island.
OBJ METEOR
Destroy launchers on 2 isolated islands
OBJ NOVA
Destroy launchers SE of Komatin
OBJ ECLIPSE
Seize port E of Komatin documenting any and all enemy supplies, then destroying all but Western style assets
NO FIRING ON ANY RUSSIAN PERSONNEL
OBJ ASTEROID
Infantry assaults if feasible.
Airstrikes if heavily defended or no time
Eliminate enemy remnants of the A-1/5 and B-1/5 either by assault or airstrike
Alpha
Air Assault into COMET and NOVA
Coordinate strikes for Echo to destroy METEOR and mop up if necessary
Pathfinder tasking if present
Deploy via submersible
Locate and recon for either assault or strikes on ASTEROID
Pathfinder tasking if present
Ground assault and hold ECLIPSE until equipment is documented and then destroyed
Echo
Utilize AIR and GROUND assets to support Alpha
Destroy METEOR
Via air provide logistics, ISR, CAS, and CAP
All fire standard missions shall be passed through JTAC to Alpha CO for approval while pilots must advise on free fire runs they undertake per these ROE for situational awareness
Free fire on MBTs within 600 m of Alpha
Free Fire on BMPs, BTRs within 400 m of Alpha with precise munitions
Air assault services
Free Fire ROE
Via ground transport (or air) and support Alpha for ECLIPSE
Conduct ISR and be ready to destroy ASTEROID
CONOP:
-
Phase 0: PreOp 1730 CST
- COs/XOs finalize remaining details if any
NCO meeting to disseminate plan
Slotting
1845 CST Pathfinder deploy into AO
Phase I: Brief 1900 CST
BCO will give final overview and expectations
COs will brief vehicle commanders and squad leaders of final tweaks and expectations/needs

-
Phase II: Prep 1905 CST
- Birds armed with needed munitions
- JTAC and pilots establish combat points, flight paths, etc unless specified by CO
Route plan established and briefed to drivers
Loadouts and roles finalized
Vehicle assignment for step off
Phase III: OBJ COMET, METEOR, and NOVA 1920 CST
NOTE CONDITION: We are to deploy into the AO and get into positions to attack as simultaneously as possible.
The Go-Code will be STARFALL, STARFALL, STARFALL issued by BCO once ACO and ECO report all elements ready
Once inserted into the AO, all elements from both companies will move to assault positions, hold but DO NOT ENGAGE, and check in ready to respective CO
Distance between forces will require Alpha SLs to utilize LR for contact with ACO



Comet
One Savage element to engage the Lake Larimara launcher
One Savage element to engage the three launchers on the island
Savage element at the lake will move to reinforce Savage element on the island once their launcher is destroyed
Once complete move to support NOVA element, RTB, or move to Phase 4 per BCO call in field



Meteor
Echo will seek and destroy the launchers isolated on these islands
Once complete move to support Alpha elements as called
Mop up may be necessary if ISR shows infantry kills but unable to destroy the launchers


Nova
One Savage element to assault these launchers
Once complete move to support COMET element, RTB, or move to Phase 4 per BCO call in field
NOTE: Dependent on time may be skipped entirely, only Echo will handle, or battalion will coordinate to assault per BCO call in field.

Echo will conduct ISR on the remnants of enemy formations and destroy equipment where possible in the remaining garrisons while Alpha is RTB after Phase 3
Enemy force size to be reported for determination if assault prior to Phase 5 is warranted
Time permitting
NOTE: This OBJ will be planned as a ground assault due to proximity of the port to Blagoy where we are deploying from and the possible need for direct fire on entrenched positions/create a blocking force to any QRF. ISR will determine enemy strength and inform on our strategy or if air assault will be used instead. Prior to movement All elements will rearm, reconstitute if necessary, and prepare to move out. 5-10 minutes step off from the return of the last Savage element to base from Phase 3 (4 if infantry mop up needed and time permitting)


Utilizing refit Echo assets Alpha will be transported and supported to seize the port
Convoy SOP
Convoy commander will be designated and brief all drivers on route and 50/50/50
50 kph/50 m spacing/50 LR frequency applies as always
Echo will crew all vehicles unless otherwise stated
Roll through contact
Document all supplies and assets
Destroy NON-Western assets
DO NOT ATTACK ANY RUSSIAN FORCES
RTB on destruction of assets and confirmation of no counterattack
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Phase VI: RP/AAR
-
All units prepare for debrief.
Imagery:
Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.
Command and Signal
Long Range Frequencies:
- Command 45
- RTO 45, 35
- Alpha Lead 40
- Flight Lead 45, 30
- Pilots 30, 35
- Echo Lead 45,80
- RRC 69
- Convoy 50
Nonverbal Coordination:
- Green: This is used to mark friendly positions on the field.
- Blue: Marking suitable locations for Landing Zones.
- Red: This is used for marking enemy positions for all units to reference.
- Yellow: This is used to inform friendly forces that Immediate medical support is needed.
- Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
- Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.
Call signs for Supports:
Airframes:
{Placeholder}MH-6M Transport = "Apollo"
AH-6M Attack = "Artemis"
OH-6M Scout = "Icarus"
CH-47F Chinook = "Achilles"
MH-60M (DAP) = "Hades"
UH-60M Transport = "Griffin"
UH-60M Medical = “Dustoff"
Blackfish (support) = "Pegasus"
Blackfish (attack) = "Spartan"
AH-64D Apache = "Orion"
A-10 Warthog = "Ares"
A-29 Super Tucano = “Odyssey"
C-17 Globemaster III = "Atlas"
C-130J Super Hercules = "Hercules"
F/A - 181 = “Xerxes”
AH-1Z Viper = "Athena"
UH-1Y Venom = “Homer"
CH-53E Super Stallion = "Atlas"
Ground
{Placeholder}M1165A1 Humvee = "Dagger"
M1117 ASV = "Tanto"
M1132 Stryker = "Katana"
Badger IFV = "Rapier"
M2A3 Bradley = "Sabre"
M1A2 Abrams = "Claymore"
Rooikat 120 = "Gladius"
M142 HIMARS = "Halberd"
M109 Paladin = "Glaive"
Mk6 Mortar Team = "Hammer"
105mm Howitzer = “Mailman”
Naval
{Placeholder}MK.V SOC = "Poseidon"
Speedboat Minigun = "Neptune"
RHIB = "Trident"
Available Assets:
Ground
{Placeholder}Armed ground transport (various)
MATVs
Naval
N/A
Airframes
F/A-181 Hornet
AC-130 Spooky
UH-60 Blackhawk
MH-47 Chinook