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Opord

Situation

{Placeholder}Ultranationalists have mounted a major armored assault along the Southern front, and have broken through the Central border crossing. Aided by guerillas operating out of underground systems, they have been able to flood through Loyalist defenses and are preparing to push even further. The highest priority has been assigned to stalling the armored advance and clearing out underground guerilla hideouts.

Area of Operation (AO):

{Placeholder}guilded_image_r-3008569-9751835.png

Forces in Play:

Opfor:

  • {Placeholder}Yulakian Nationalists
5th Combined Arms Regiment
13th Airborne Battalion
6th Armored Battalion
11th Tactical Air Support Squadron (AH-1Z)
23rd Tactical Air Support Squadron (Mi-24G)
Guerilla units
Sleeper units

Most Likely Course of Action: OPFOR will attempt to overwhelm Rangers with numbers on their assault south. OPFOR will also attempt to stall Rangers in the tunnels and Temples by utilizing choke points and danger areas to inflict casualties on breaching teams.

Most Deadly Course of Action: OPFOR attempts to make an assault utilizing both Mechanized infantry, Armor, and Air power, placing Rangers in dilemmas that force them to retreat from prepared Positions into less optimal secondary positions, forcing Rangers off the towns we intend to hold, potentially destabilizing our Infantry units and forcing them to retreat from their objectives to prevent encirclement.

Civilian Considerations:
Civilians are not present in the AO. Fire on any armed, un-uniformed personnel.

Blufor:

  • {Placeholder}17th Ranger Battalion, U.S. Army
3rd Aviation Squadron, Polish Air Force
Flottile 17F, French Naval Aviation

Greenfor:

  • {Placeholder}n/a

Engagement Criteria:

{MostFire likelyon Causeany ofarmed, Action}

non-uniformed

{Most Deadly Course of Action}personnel

Mission:

    Meet the enemy's armored assault
    Destroy guerilla hideouts

    Execution:

    Rangers will deploy to the two AO’s, from South to North in order to Protect vital assets while destroying known Guerilla hideouts. If time permits, Rangers shall attempt to find more hideouts and/or counterattack OPFOR.

    Objectives:

      • {Placeholder}AO Captain

      Erne5warnoimage2.png

      Captain AOR Caves

        AO Kraken

        Erne5warnoimage6.png

        Kraken AOR Temple

        CONOP:

        • Phase 0:

          • CO’s/XO’s finalize plans if needed
          NCO meeting to disseminate plan
          Slotting

          Phase I: Brief 1900 CST

          Phase II: Prep 1905 CST

            Echo ground will begin movement to First OBJ as soon as possible, while Alpha gets transported by Echo Air.

            Phase III: Actions on AOR Captain

              Echo ground, supported by Echo air, will defend against the OPFOR assault coming from the north, while Alpha roots out any guerilla resistance from The cave system within this AOR. Once complete, Units will redeploy to AOR Kraken.

              Phase IV: Actions on AOR Kraken

                Echo ground, supported by Echo air, will defend against the OPFOR assault coming from the north, while Alpha roots out any guerilla resistance from the temple and any other guerilla camps within this AOR.

                Phase V: Counterattack/ retrograde

                  If time and tactical situation permits, a counterattack shall be launched into the enemy territory in order to inflict casualties on OPFOR units attempting to recover.

                  Phase VI: RP/AAR

                  • All units prepare for debrief.

                  Imagery:

                  Timeline (in CST)
                  6:45pm: Organize units, and kit up
                  7:00pm: Operation Brief
                  7:15pm: Operation Start
                  10:30pm: All OBJ cleared, prepare for AAR.

                  Command and Signal

                  Long Range Frequencies:

                  • Command 45
                  • RTO 45, 35
                  • Alpha Lead 40
                  • Flight Lead 45, 30
                  • Pilots 30, 35
                  • Echo Lead 45,80
                  • RRC 69
                  • Convoy 50

                  Nonverbal Coordination:

                  • Green: This is used to mark friendly positions on the field.
                  • Blue: Marking suitable locations for Landing Zones.
                  • Red: This is used for marking enemy positions for all units to reference.
                  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
                  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
                  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

                  Call signs for Supports:

                  Airframes:
                  • {Placeholder}MH-6M Transport = "Apollo"
                  AH-6M Attack = "Artemis" OH-6M Scout = "Icarus" CH-47F Chinook = "Achilles" MH-60M (DAP) = "Hades" UH-60M Transport = "Griffin" UH-60M Medical = “Dustoff" Blackfish (support) = "Pegasus" Blackfish (attack) = "Spartan" AH-64D Apache = "Orion" A-10 Warthog = "Ares" A-29 Super Tucano = “Odyssey" C-17 Globemaster III = "Atlas" C-130J Super Hercules = "Hercules" F/A - 181 = “Xerxes” AH-1Z Viper = "Athena" UH-1Y Venom = “Homer" CH-53E Super Stallion = "Atlas"
                  Airframes:
                    {Placeholder}

                    Ground

                    • {Placeholder}M1165A1 Humvee = "Dagger"
                    M1117 ASV = "Tanto"
                    M1132 Stryker = "Katana"
                    Badger IFV = "Rapier"
                    M2A3 Bradley = "Sabre"
                    M1A2 Abrams = "Claymore"
                    Rooikat 120 = "Gladius"
                    M142 HIMARS = "Halberd"
                    M109 Paladin = "Glaive"
                    Mk6 Mortar Team = "Hammer"
                    105mm Howitzer = “Mailman”

                    Naval

                    • {Placeholder}MK.V SOC = "Poseidon"
                    Speedboat Minigun = "Neptune"
                    RHIB = "Trident"

                    Available Assets:

                    Ground
                    4x

                    Merkava
                    3x
                    M2A3
                    Bradley
                    =
                    "Sabre"
                    2x
                      Support {Placeholder}AUV
                      1x UGV


                      Naval
                      N/A


                      Air
                      2x

                      A-29
                      Super
                      Tucano
                      = “Odyssey"
                      3x MH-6M Transport = "Apollo"
                      2x UH-60M Transport = "Griffin"
                      3x MH-47F Chinook = "Achilles"
                      2x AH-64D Apache = "Orion"
                      2x A-10 Warthog = "Ares"