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Opord

Situation

The 17th Ranger Battalion was originally scheduled to rotate home from an extended tour in Fallujah. However, an unexpected event has thrown us into an unfamiliar reality. While onboard a C-130 en route home, our transport was suddenly struck by an unknown force. The plane went down, and we were forced to crash-land. When we regained consciousness, we found ourselves aboard the USS Freedom and its Task Force, poised to launch an invasion on the coastal region of Al Rayak, currently held by CSAT forces.

Though our memories remain clouded and fragmented, it is clear that the chain of events has placed us in a new world, a world embroiled in a conflict unlike any we’ve known. The Task Force we are now part of, including the formidable Helldivers, is on a mission to liberate the region and install a system of Managed Democracy—an ideal that seems to mirror our own values but is crucial to understanding how we may potentially return to our world.

We have been tasked with leading this offensive operation against CSAT, with the hope that our success will not only liberate the people of Al Rayak but also unravel the mysterious forces that have bound us to this strange land. The question remains: can we return home, or are we destined to reshape this world with our fight for freedom?

Area of Operation (AO):

AO: Al Rayak
Time: Pre-dawn darkness - ~5 AM
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Overall Progress
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Area of Operations

Forces in Play:

Opfor:

  • CSAT - Europe

 

Most Likely Course of Action:
Defense of held positions and repulsion of BLUFOR

Most Deadly Course of Action:
Counterattack in force to crush the beachhead and prevent establishment of FOBs

Civilian Considerations:
Present throughout the AO. Any injured civilians are to be medically treated using BASIC BANDAGES. All civilian vehicles and dwellings are to be spared when at all possible. Killing civilians, destroying their property, or not treating them will give rise to potential IEDs and rebel forces arrayed against us.

POW's:
Any and all POWs are to be sought when a location has been captured. A killed POW has the same effect as a killed civilian. First use a ZIPTIE on surrendered forces, then use ACE interact to move the prisoner and transport them to a FOB main building.

Blufor:

  • Task Force Helldivers
    • 17th Ranger Battalion "Otherworlders"
    • 11th Airborne Division "Angels"
    • Navy Task Force "Arsenal of Democracy"
    • 1st Battalion, 1st Marines "First of the First"

Greenfor:

  • n/a

Engagement Criteria:

Engage any armed individual in CSAT camo.

Mission:

Execution:

The 17th Ranger Battalion, in coordination with Task Force Helldivers, will carry out a full-scale invasion of CSAT-occupied Al Rayak. Our primary objective is to disrupt CSAT communications, seize critical infrastructure, and establish a series of forward operating bases to ensure the safe entry of additional forces in SECTOR KUROGANE PASS. The operation will involve a series of tactical strikes to weaken CSAT’s hold on the region and provide a foothold for Managed Democracy to take root.

Our actions will focus on disabling key communication hubs, capturing vital resource points, and securing control over essential infrastructure to bring about the region’s liberation. Ultimately, our success here may hold the key to returning home or establishing a permanent foothold in this world, with the potential to influence global geopolitics.

Objectives:

  • OBJ STARFALL
    • Prior to the Main Force landing Pathfinders will infiltrate and disable the CSAT communications tower near a coastal lighthouse, disrupting their ability to coordinate forces and then recon
  • OBJ SEA OF BEGINNINGS
    • Execute a beach landing to establish a FOB at Haven’s Reach, ensuring a foothold on the coastal region.
  • OBJ OILFALL
    • Capture the CSAT oilfield, denying the enemy access to critical fuel supplies and hampering their military mobility.
  • OBJ STORMBREAKER
    • Prior to continuing to OBJ PORT OF FATE while the Main Force is rearming and reorganizing the Pathfinders will capture the radio tower and recon to the North.
  • OBJ PORT OF FATE
    • Seize control of the CSAT-controlled port, cutting off vital supply lines and ensuring continued logistical support for our forces.
  • OBJ IRONCLAD DAWN
    • Capture the heavily fortified CSAT military base, neutralizing enemy forces and securing critical command infrastructure.
  • OBJ HORIZONS EDGE
    • Establish a final forward operating base atop the bluff overlooking the port, serving as the strategic command center for the final phase of the operation and stepping off point for clean up operations in the Sector and next week's operations.

Responsibilities

  • Alpha
    • Direct action on enemy forces
    • STEALTHILY approach and eliminate forces
    • Recon best approaches
    • Utilize quadcopter for ISR
  • Echo
    • Resupply crates can be created from the 17th arsenal box which is a buildable item at a FOB
    • Call in all advancing enemy formations and vehicles for situational awareness
    • Be wary of enemy air and AA as the threat level increases
    • All fire missions shall be passed through JTAC to Alpha CO for approval and must advise on free fire runs
    • Free fire on MBTs within 200 m of Alpha unless a tank is within range to assist
    • Free Fire on BMPs, BTRs within 200 m of Alpha with precise munitions unless a tank is within range to assist
    • Direct 60mm Mortar
    • Direct support via gun truck and CAS platforms
    • Rotary logistics for the FOB, supplies, POWs and resupplies
    • Provide ISR/CAP
    • CAS ROE

CONOP:

  • Phase 0: PreOp 1730 CST

    • COs/XOs finalize remaining details if any
    • NCO meeting to disseminate plan
    • Slotting
  • Phase I: Brief 1900 CST

    • BCO will give final overview and expectations
    • Quick overview of some of Liberation's mechanics to be aware of
      • How to use the arsenal
      • Respawn system and locations
      • Supplies, POWs, and intel
      • Build system
    • COs will brief vehicle commanders and squad leaders of final tweaks and expectations/needs

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  • Phase II: Pathfinder Stepoff for OBJ STARFALL and Prep 1905 CST

    • Pathfinder steps off via boat
    • Alpha kits up for night ops
      • SUPPRESSORS APPROVED
    • Echo preps CAS and resupply
    • Echo preps mortar teams
    • Ensure all personnel on the ground have 2 basic bandages, zipties

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Pathfinders shall capture the tower prior to Main Force arrival and ensure there is no more force than

enemy infantry over looking the FOB sire by ensuring emplacements and vehicles are

destroyed at the Refinery via CAS

  • Phase III: Stepoff and OBJ SEA OF BEGINNINGS 1915 CST

    • Echo will insert the Rangers via air and bring the FOB Box to establish a Beach Head for follow on forces
    • Pushing from SW to NE the unit will clear and expand the foothold up the valley around Arran and secure the factories to start production
    • Once Echo creates the FOB they will continue Mortar support and transition to gun trucks

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  • Phase IV: OBJ OILFALL

    • Concerted advance on Al Harmal and the Oilfield
    • Once completed resupply
      • Pathfinder will break off and head to OBJ STORMBREAKER during the resupply

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  • Phase V: OBJ STORMBREAKER

    • Pathfinder will again take the tower before the main force moves on OBJ PORT OF FATE and will recon enemy positions in the OBJ

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  • Phase VI: OBJ PORT OF FATE

    • Shifting gears the Unit will clear the port and main center of influence at the regional capital of Jableh
    • Urban combat clearing all buildings will be required to flush out CSAT

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  • Phase VII: OBJ IRONCLAD DAWN

    • The Northern flank must be secured and enemy reinforcements halted while clearing the way for the FOB to be relocated to the bluff

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  • Phase VIII: OBJ HORIZONS EDGE

    • Establish and fortify the FOB in preparation for possible enemy counter attack.

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  • Phase IX: RP/AAR

    • All units prepare for debrief.

Imagery:

Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.

Command and Signal

Long Range Frequencies:

  • Command 45
  • RTO 45, 35
  • Alpha Lead 40
  • Flight Lead 45, 30
  • Pilots 30, 35
  • Echo Lead 45,80
  • RRC 69
  • Convoy 50

Nonverbal Coordination:

  • Green: This is used to mark friendly positions on the field.
  • Blue: Marking suitable locations for Landing Zones.
  • Red: This is used for marking enemy positions for all units to reference.
  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

Call signs for Supports:

Airframes:
  • MH-6M Transport = "Apollo"
  • AH-6M Attack = "Artemis"
  • OH-6M Scout = "Icarus"
  • CH-47F Chinook = "Achilles"
  • MH-60M (DAP) = "Hades"
  • UH-60M Transport = "Griffin"
  • UH-60M Medical = “Dustoff"
  • Blackfish/V-22 Osprey (support) = "Pegasus"
  • Blackfish/AC=130 Spectre (attack) = "Spartan"
  • AH-64D Apache = "Orion"
  • A-10 Warthog = "Ares"
  • A-29 Super Tucano = “Odyssey"
  • C-17 Globemaster III = "Atlas"
  • C-130J Super Hercules = "Hercules"
  • F/A - 181 = “Xerxes”
  • AH-1Z Viper = "Athena"
  • UH-1Y Venom = “Homer"
  • CH-53E Super Stallion = "Atlas"

Ground

  • M1165A1 Humvee = "Dagger"
  • M1117 ASV = "Tanto"
  • M1132 Stryker = "Katana"
  • Badger IFV = "Rapier"
  • M2A3 Bradley = "Sabre"
  • M1A2 Abrams = "Claymore"
  • Rooikat 120 = "Gladius"
  • M142 HIMARS = "Halberd"
  • M109 Paladin = "Glaive"
  • Mk6 Mortar Team = "Hammer"
  • 105mm Howitzer = “Mailman”

Naval

  • MK.V SOC = "Poseidon"
  • Speedboat Minigun = "Neptune"
  • RHIB = "Trident"

Available Assets:

Ground
  • 60mm Mortars
  • Gun Truck JLTVs
  • Humvees
Naval
  • RHIBs
Airframes
  • F-181 Black Wasp Heavy
  • MH-6M
  • CH-47