Opord
Situation
Area of Operation (AO):
MSKE
Forces in Play:
OPFOR:
- Russian Federation
- Malden Defence Force
- Koljugev Defence Force
Blufor:
- 17th Ranger Battalion "Iceberg's Battalion"
- 2nd Battalion, 7th Marines "War Dogs"
Civilian Considerations:
Engagement Criteria:
The enemy won't be aware of our advance with the fleet. There will be RHIB patrols, maybe civilian vessels, but nothing that the MK. Vs cannot deal with. Once on land, the FOB location will be potentially already secured by enemy forces and need to be cleared out. Potential enemy QRF will move into the position and assault us as we are setting up.
In the worst case scenario, there will be naval mines in the water as well as multiple heavy gunboats patrolling the beach. They will have noticed us moving the fleet in early and prepared for our advance onto the archipelago. The FOB will already be heavily entrenched and dug in, in advance of our approach making it a slog to secure. Upon securing it, fortifications will be rigged to blow by enemy forces and a QRF will move in, resulting in us having no structures to defend with.
Mission:
Execution:
Objectives:
- Secure FOB Location to make or occupy FOB on Everon.
- Once Victory is secured, relax until the next mission while logistics such as vics and weapons are being supplied to your position.
CONOP:
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Phase 0:
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Phase I: Brief
- All units will stand by for briefing
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Phase II: Prep
- The MK. Vs will be checked and prepped before we move out.
- Echo little bird pilots can prep for resupplies and JIPs in the birds.
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Phase III:
- Alpha will load up in the boats with Echo getting in to move us to the beach.
- Expect light resistance during this time.
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Phase IV:
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Phase V:
- Infantry will move towards the FOB, clearing out whatever enemy forces are in the way.
- Echo pilots will be on standby to drop off supplies and troops if necessary throughout this time.
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Phase VI: RP/AAR
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All units prepare for debrief.
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Imagery:
Timeline (in CST)
Command and Signal
Long Range Frequencies:
- Command 45
- RTO 45, 35
- Alpha Lead 40
- Flight Lead 45, 30
- Pilots 30, 35
- Echo Lead 45,80
- RRC 69
- Convoy 50
Nonverbal Coordination:
- Green: This is used to mark friendly positions on the field.
- Blue: Marking suitable locations for Landing Zones.
- Red: This is used for marking enemy positions for all units to reference.
- Yellow: This is used to inform friendly forces that Immediate medical support is needed.
- Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
- Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.
Call signs for Supports:
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MH-6M Transport = "Mako"AH-6M Attack = "Harpy"OH-6M Scout = "Spectre"CH-47F Chinook = "Pelican"MH-60M (DAP) = "Rattler"UH-60M Transport = "Griffin"UH-60M Medical = "Guardian"Blackfish (support) = "Pegasus"Blackfish (attack) = "Manticore"AH-64D Apache = "Reaper"A-10 Warthog = "Banshee"A-29 Super Tucano = "Kestrel"F-22A Raptor = "Dragoon"F-35A Lightning II = "Bushi"C-17 Globemaster III = "Atlas"C-130J Super Hercules = "Spire"F/A-18E/F = "Hachi"AH-1Z Viper = "Jaguar"UH-1Y Venom = "Tiger"CH-53E Super Stallion = "Leviathan"
Ground
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M1165A1 Humvee = "Rambler"M1117 ASV = "Goblin"M1132 Stryker = "Boxer"Badger IFV = "Raider"M2A3 Bradley = "Sabre"M1A2 Abrams = "Cerberus"Rooikat 120 = "Rooikat"M142 HIMARS = "Sunderer"M109 Paladin = "Recurve"Mk6 Mortar Team = "Hammer"M119A2 Howitzer = “Mailman”Merkava MK. IVm = "Puddle"
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MK.V SOC = "Viking"Speedboat Minigun = "Axe"RHIB = "Hatchet"
Available Assets:
NOTE FROM MISSION MAKER: UNLESS ARMA BULLSHIT OCCURS YOU WILL BE STUCK WITH THE AMOUNT RECEIVED BY ME UNLESS BARGAINED FOR BY COs TO DO OTHERWISE.
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GroundN/A
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Naval4x Mk. V SOC
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Airframes2x MH-6M "Little Bird"

