Opord
Situation
The 17th will be continuing the assault on Everon to capture the island's airfield as well as hold vital points of infrastructure. This is to prevent Russia from having a full grasp of the Archipelago of Maské.
Time: 0500
Weather: Cloudy skies with a forecast of rain.
Area of Operation (AO):
MSKE
Forces in Play:
Opfor:
- Russian Federation
- Malden Defence Force
- Koljugev Defence Force
Blufor:
- 17th Ranger Battalion "Iceberg's Battalion"
- 2nd Battalion, 7th Marines "War Dogs"
Civilian Considerations:
Civilians have fled the island after the battle with the 17th.
Engagement Criteria:
Free fire on any enemies in the area.
The enemy will be heavily fortified in the towns as civilians have fled and they can now use the infrastructure. The towns will likely be built up and preparing for an attack. The airfield on the other hand will be the most heavily fortified and will likely have vehicle emplacements as well as air support on standby. I expect this to be a grueling set of firefight but there will be reasonable downtime between.
In the worst scenario, the enemy will send all armour and vehicle assets on the island to push us back. This can include jets and hinds. As we don't have armour ourselves, this could be very deadly. I expected the towns to also have mortars trained on them for when the positions are lost so they can hopefully push us back.
Mission:
"Liberate" the archipelago from the grasp of Russia.
Execution:
N/A
Objectives:
- Secure towns to reduce the presence of MDF and KDF on Everon
- If HVT is located, eliminate or capture.
CONOP:
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Phase 0:
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Phase I: Brief
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Phase II: Prep
- The Humvees will be staged and prepped as well as MRZRs if necessary. If the MRZRs are to be integrated, it will be a staggered setup so that the MRZRs have a humvee in front of them and behind for protection. Echo will be on standby for JIPs.
- Alpha will load up into the vehicles and get ready to move.
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Phase III:
- Alpha will move to the first town of Montignac. Once secure, they will mount up and get ready to move to the next one.
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Phase IV:
- Once they arrive at the second city, Alpha will clear it. Echo will then perform a resupply before the push to the final town and the airfield.
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Phase V:
- Alpha will finally move towards the airfield and the final town just outside of it. They will secure the area and destroy any enemy assets remaining on the airfield.
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Phase VI: RP/AAR
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All units prepare for debrief.
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Imagery:
The 3 towns and the airfield
Mission AO
Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.
Command and Signal
Long Range Frequencies:
- Command 45
- RTO 45, 35
- Alpha Lead 40
- Flight Lead 45, 30
- Pilots 30, 35
- Echo Lead 45,80
- RRC 69
- Convoy 50
Nonverbal Coordination:
- Green: This is used to mark friendly positions on the field.
- Blue: Marking suitable locations for Landing Zones.
- Red: This is used for marking enemy positions for all units to reference.
- Yellow: This is used to inform friendly forces that Immediate medical support is needed.
- Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
- Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.
Call signs for Supports:
Airframes:
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MH-6M Transport = "Mako"AH-6M Attack = "Harpy"OH-6M Scout = "Spectre"CH-47F Chinook = "Pelican"MH-60M (DAP) = "Rattler"UH-60M Transport = "Griffin"UH-60M Medical = "Guardian"Blackfish (support) = "Pegasus"Blackfish (attack) = "Manticore"AH-64D Apache = "Reaper"A-10 Warthog = "Banshee"A-29 Super Tucano = "Kestrel"F-22A Raptor = "Dragoon"F-35A Lightning II = "Bushi"C-17 Globemaster III = "Atlas"C-130J Super Hercules = "Spire"F/A-18E/F = "Hachi"AH-1Z Viper = "Jaguar"UH-1Y Venom = "Tiger"CH-53E Super Stallion = "Leviathan"
Ground
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M1165A1 Humvee = "Rambler"M1117 ASV = "Goblin"M1132 Stryker = "Boxer"Badger IFV = "Raider"M2A3 Bradley = "Sabre"M1A2 Abrams = "Cerberus"Rooikat 120 = "Rooikat"M142 HIMARS = "Sunderer"M109 Paladin = "Recurve"Mk6 Mortar Team = "Hammer"M119A2 Howitzer = “Mailman”Merkava MK. IVm = "Puddle"
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MK.V SOC = "Viking"Speedboat Minigun = "Axe"RHIB = "Hatchet"
Available Assets:
NOTE FROM MISSION MAKER: UNLESS ARMA BULLSHIT OCCURS YOU WILL BE STUCK WITH THE AMOUNT RECEIVED BY ME UNLESS BARGAINED FOR BY COs TO DO OTHERWISE.
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Ground4x MRZR12x Motorbikes9x SOCOM HMMV (3x of Each Variant)1x Command MRAP
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Naval4x Mk. V SOC
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Airframes4x MH-6Ms2x UH-60M

