OPORD
Date:
2 July 2026
Time:
0100 Local
Weather:
Clear skies. Moonlit conditions. Excellent nighttime visibility throughout the AO.
Situation:
Operation Final Approach concluded with a decisive victory for the 17th Ranger Battalion and Pentastar Elite.
Following the successful seizure of the Southern German Airbase, organized resistance throughout Niakala has collapsed. Remaining German forces have either been destroyed or forced to withdraw from the region, while surviving militia and former KDF elements have dispersed.
With Niakala effectively secured, American forces have redeployed back into Kujari to begin preparations for the final phase of Operation Heaven's Fall.
Although the Kujari Defense Force has been eliminated and German forces have been pushed from the region, United Nations Peacekeeping Forces continue to maintain a significant military presence throughout northeastern Kujari.
These forces continue to coordinate humanitarian operations, maintain logistical support, and operate early warning networks capable of detecting friendly air operations.
Before the final offensive can begin, these capabilities must be dismantled.
Forces in Play:
OPFOR:
- UN Peacekeeping Forces
- Infantry, mechanized, defensive checkpoints, fortified positions, QRF, and lightly armoured vehicles.
Most Likely Course of Action:
[Placeholder text]
Most Deadly Course of Action:
[Placeholder text]
BLUFOR:
- 17th Ranger Battalion
- Pentastar Elite
- Marauder Field
Engagement Criteria:
Civilian populations remain present within all objective areas.
UN humanitarian operations continue throughout the region.
Enemy forces are expected to utilize existing infrastructure and defensive positions inside populated areas.
Positive identification remains essential before engaging military objectives.
Mission:
Execution:
The 17th Ranger Battalion will conduct coordinated offensive operations against three key UN-controlled objectives in northeastern Kujari.
The destruction of these positions will disrupt UN command and control, degrade regional air surveillance, and prepare the battlespace for the final offensive.
Objectives:
- Objective VON - Walada
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Conduct a rapid assault on Walada.
Disrupt UN operations throughout the town.
Destroy command infrastructure and deny the enemy the ability to coordinate operations within the sector.
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- Objective DURK – Damaram
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UN forces have established fortified defensive positions throughout Damaram.
Conduct a deliberate sweep and clearance operation.
Destroy enemy strongpoints and secure the village.
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- Objective KEVO – Wondori
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Conduct offensive operations against Wondori.
Destroy all identified UN early warning radar systems.
Disrupt enemy air surveillance capabilities in preparation for future air operations.
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CONOP:
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Phase 0: RRC load in 30 minutes prior
- RRC will load in, perform recon on LZs, and mark them for Echo later on.
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Phase 1: Briefing
- All will gather around for briefing from Fibonacci or Scarab, whichever is present.
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Phase 2: Preparation
- Load up and get in helis for air assault on the first OBJ.
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Phase 3: OBJ Von
- Friendlies will land near by and assault OBJ Von. Goal is to destroy UN operations in the town and destroy their command infrastructure. Look for anything that could be a command building and destroy it.
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Phase 4: OBJ Durk
- Friendlies will walk to OBJ Durk performing a patrol along the way. They will sweep and clear the village and destroy any strongholds within the town. Expect heavily fortified positions.
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Phase 5: OBJ Kevo
- Finally, friendlies will maneuver to OBJ Kevo and destroy all UN Early Warning Radar Systems. There is an air surveillance presence in the area and potentially heavy AA. Caution is advised for Echo when operating in the area.
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Phase 6: RP/AAR
- All units prepare for debrief.
Imagery:
AO
Timeline (in CST):
18:45 - Organize units and kit up.
19:00 - Operation briefing.
19:15 - Operation start.
22:30 - All OBJ cleared, prepare for AAR.
Command & Signal:
Long Range Frequencies:
- Refer to the Commo Card.
Non-verbal Communication (Smoke):
- Green: This is used to mark friendly positions on the field.
- Blue: Marking suitable locations for Landing Zones.
- Red: This is used for marking enemy positions for all units to reference.
- Yellow: This is used to inform friendly forces that Immediate medical support is needed.
- Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.
- Purple: This color represents a friendly position with enemy units danger close.
- Anyone outside of 100 meters away from the smoke should be assumed hostile.
Available Assets:
Ground:
- ASV
- SOV
- Prowler
Naval:
- N/A
Air:
- MH-6M
- UH-60
- Blackfish
