Opord
Date:
24 June 2026
Time:
0030 Local
Weather:
Clear skies. Moonlit conditions. Excellent visibility throughout the AO.
Situation:
The Battle of Lawan Aridi marked the end of the Kujari Defense Force as a conventional military organization. The combined efforts of the 17th Ranger Battalion and Pentastar Elite shattered the remaining KDF command structure and effectively destroyed the military's ability to conduct organized operations.
In the aftermath, surviving KDF personnel abandoned their positions, discarded their uniforms, and fled westward through territory now controlled by United Nations Peacekeeping Forces. American intelligence believes former KDF officers, government officials, military personnel, and supporters of the former regime are utilizing UN-controlled settlements and refugee corridors to escape Kujari and reach the Niakalan border.
Area of Operation (AO):
Forces in Play:
OPFOR:
- United Nations Peacekeeping Forces
- Infantry detachments
- Light armored vehicles
- Security checkpoints
- Patrol elements
- Humanitarian security forces
- Former Kujari Defense Force Personnel
- Former officers
- Former government officials
- Military leadership
- Armed deserters
- Remaining organized resistance elements
Most Likely Course of Action:
UN Forces in the towns are defeated and any personnel retreating to the border are eliminated.
Most Deadly Course of Action:
UN Forces repel the battalion and regain a foothold in Kujari. Allowing reinforcement.
BLUFOR:
- 17th Ranger Battalion
- Pentastar Elite
Engagement Criteria:
Engage anything and everyone not part of our forces (this includes unarmed individuals). Any hesitation to engage or concern will be seen as treason and dealt with accordingly.
Mission:
Execution:
Blackhawk air assaults between the objective areas with blackhawks returning to orbit to provide minigun support.
Objectives:
- OBJ Tush
- Eliminate any forces in the town and surrounding area.
- Eliminate any fleeing forces.
- OBJ Booty
- Eliminate any forces in the town and surrounding area.
- Eliminate any fleeing forces.
- OBJ Rump
- Eliminate any forces in the town and surrounding area.
- Eliminate any fleeing forces.
- OBJ Buns
- Eliminate any forces in the town and surrounding area.
- Eliminate any fleeing forces.
- OBJ Cheeks
- Eliminate any forces in the town and surrounding area.
- Eliminate any fleeing forces.
- Elimnate any reinforcements from the border or anyone retreating to the border.
CONOP:
-
Phase 0: Briefing & Vehicle Prep
- Assign teams/squads to airframes.
- Assign teams/squads to airframes.
-
Phase 1: OBJ Tush
- Eliminate any forces in and around the town.
- Eliminate any forces in and around the town.
-
Phase 2: OBJ Booty
- Eliminate any forces in and around the town.
- Eliminate any forces in and around the town.
-
Phase 3: OBJ Rump
- Eliminate any forces in and around the town.
- Eliminate any forces in and around the town.
-
Phase 4: OBJ Buns
- Eliminate any forces in and around the town.
- Eliminate any forces in and around the town.
-
Phase 5: OBJ Cheeks
- Eliminate any forces in and around the town.
- Do not let any enemy forces retreat across the border.
- Do not let any reinforcements arrive from across the border.
-
Phase 6: RP/AAR
- All units prepare for debrief.
Imagery:
Rough route into and through Tush, Booty and Rump.
General insert vectors for Buns and Cheeks.
Timeline (in CST):
18:45 - Organize units and kit up.
19:00 - Operation briefing.
19:15 - Operation start.
22:30 - All OBJ cleared, prepare for AAR.
Command & Signal:
Long Range Frequencies:
- Refer to the Commo Card.
Non-verbal Communication (Smoke):
- Green: This is used to mark friendly positions on the field.
- Blue: Marking suitable locations for Landing Zones.
- Red: This is used for marking enemy positions for all units to reference.
- Yellow: This is used to inform friendly forces that Immediate medical support is needed.
- Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.
- Purple: This color represents a friendly position with enemy units danger close.
- Anyone outside of 100 meters away from the smoke should be assumed hostile.
Available Assets:
Ground:
- NA
Naval:
- NA
Air:
- Blackhawks
- AC/C-130 (ISR)


