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Opord

Situation

Time/Date : 1900 / 13 April 2024
Weather : Partly Cloudy

Area of Operation (AO):

NE Region ; G.O.S. Al Rayak

Forces in Play:

Opfor:

  • Supreme Political Council (Houthis)
  • Houthi-aligned Yemeni Armed Forces
  • Al Qaeda in the Arabian Peninsula (AQAP)
  • Possible Iranian military advisors

Most Likely Course of Action : OPFOR gets caught by surprise and loses areas of contentions but move to repel Rangers from further movements

Most Deadly Course of Action : OPFOR has prior intel of Ranger Assaults and begins reinforcing and creating critical entrenchments to blockade BLUFOR

Blufor:

  • 17th Ranger Battalion, US Army
  • 82nd Airborne Division, US Army
  • Elements from Fifth Fleet, US Navy
  • 7th Special Operations Squadron, US Air Force

Greenfor:

  • n/a

Engagement Criteria:

Civilians and civilian infrastructure are present all across the AO. Intelligence is unclear at best on where the average Al Rayak civilian’s loyalties lie. All targets must be Positively Identified, and damage to civilian infrastructure must be avoided if possible. Armed civilians may be potential enemy combatants, but may only be fired on if fired upon. Great care must be taken to ensure that only enemy infantry, vehicles, and buildings are destroyed. Military-aged males with binoculars are not to be considered enemy combatants unless also carrying a weapon

Mission:

Execution:

Just when one war ends, another begins. Disputes have started and carried on throughout GOS Al Rayak. Initially, Rangers will need to secure a foothold behind enemy lines to be able to conduct any future actions. The 17th will be securing a Drop Zone before making entry on the two objectives. The overall goal is the airfield, but the adjacent town will be heavily contested so that will be the opening assault. Once the town of Incirkli is under 17th control, we will move to secure the North Eastern Airbase. Though the ideal motive is take over the area, Rangers will also need to thoroughly search the Airfield for any potential intelligence that can aid in future actions. In the event there is extra immediate actions that can be taken, Rangers will need to defend the Airfield to allow logistic crews to deliver vehicles or pick up for transportation. Distance between the Airfield and objective will determine whichever action logi takes.

Objectives:

Objectives
  • OBJ Weber - Town of Incirkli
  • OBJ Blackstone - North Eastern Airfield
Alpha
  • Sweep and clear OBJ Weber to secure foothold in enemy territory
  • Secure Airfield (OBJ Blackstone) and defend from potential QRF
  • Search for intelligence for future objectives within OBJ Blackstone
Echo
  • Provide airborne insert via C130
  • Provide CAS and Logistical support (JIPs/Resupplies)
  • Utilize MK6’s for Artillery Support
RRC
  • Locate and Secure opening Drop Zone (West of OBJ Weber)
  • Provide forward reconnaissance for battalion maneuvers

CONOP:

  • Phase 0: Connect to Operations Server

    • Server will be going live earlier than normal to allow RRC to step off early and for Echo to organize vehicles. Everyone else will load in 15 minutes prior UNLESS told otherwise
  • Phase I: Brief

    • Mission Maker/BCO will open up with a general briefing, followed by Alpha, Echo, and RRC with their overall movements
  • Phase II: Prep

    • Conduct final preparation and last second planning. Make adjustments to the primary assault plan based on info from RRC. Rangers will then board their vehicles of the convoy and move towards the contested North Eastern region
  • Phase III: OBJ Weber/OBJ Blackstone

    • Rangers will paradrop West of OBJ Weber then move to clear both objectives. Enemy presence is guaranteed in all places as we will be behind enemy lines until both objectives are secured
  • Phase IV: Repel QRF/Seek intel

    • In the event intel on additional objectives are located, Rangers will need to repel all reinforcing enemies to allow Echo to drop off ground vehicles or transport the element, the deciding factor will be based on distance between objectives
  • Phase V: RP/AAR

    • All units prepare for debrief.

Imagery:

Torch1warnoimage1.png

Main AO (NE Region)

Torch1objweber.png

Town of Incirkli (OBJ Weber)

Torch1objblackstone.png

NE Airbase (OBJ Blackstone)

Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.

Command and Signal

Long Range Frequencies:

  • Command 45
  • RTO 45, 35
  • Alpha Lead 40
  • Flight Lead 45, 30
  • Pilots 30, 35
  • Echo Lead 45,80
  • RRC 69
  • Convoy 50

Nonverbal Coordination:

  • Green: This is used to mark friendly positions on the field.
  • Blue: Marking suitable locations for Landing Zones.
  • Red: This is used for marking enemy positions for all units to reference.
  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

Call signs for Supports:

Airframes
  • MH-6M Transport = "Apollo"
  • AH-6M Attack = "Artemis"
  • OH-6M Scout = "Icarus"
  • CH-47F Chinook = "Achilles"
  • MH-60M (DAP) = "Hades"
  • UH-60M Transport = "Griffin"
  • UH-60M Medical = “Dustoff"
  • Blackfish (support) = "Pegasus"
  • Blackfish (attack) = "Chimera"
  • AH-64D Apache = "Orion"
  • A-10 Warthog = "Ares"
  • A-29 Super Tucano = “Odyssey"
  • C-17 Globemaster III = "Titan"
  • C-130J Super Hercules = "Hercules"
  • F/A - 181 = “Xerxes”
  • AH-1Z Viper = "Athena"
  • UH-1Y Venom = “Homer"
  • CH-53E Super Stallion = "Atlas"
Ground
  • M1165A1 Humvee = "Dagger"
  • M1117 ASV = "Tanto"
  • M1132 Stryker = "Katana"
  • Badger IFV = "Rapier"
  • M2A3 Bradley = "Sabre"
  • M1A2 Abrams = "Claymore"
  • Rooikat 120 = "Gladius"
  • M142 HIMARS = "Halberd"
  • M109 Paladin = "Glaive"
  • Mk6 Mortar Team = "Hammer"
  • 105mm Howitzer = “Mailman”
Naval
  • MK.V SOC = "Poseidon"
  • Speedboat Minigun = "Neptune"
  • RHIB = "Trident”

Available Assets:

Ground
  • N/A

Naval
  • N/A

Airframes
  • 4x C-130 Hercules
  • 2x F/A-181 Black Wasp (stealth)
  • 2x F/A-181 Black Wasp
  • 4x V-44 X Blackfish