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Opord

Situation

Time/Date : 0530 / 3 May 2024
Weather : Partly Cloudy

Area of Operation (AO):

GOS Al Rayak ; South Western Region

Forces in Play:

Opfor:

  • Houthis
  • AQAP

Most Likely Course of Action : OPFOR entrenches towns including the HVTs while also utilizing IEDs to delay BLUFOR assaults

Most Deadly Course of Action : OPFOR extracts HVTs leading to slower progress in BLUFOR campaign advancements. OPFOR also begins reinforcing contested regions and intercept ranger movements between objectives

Blufor:

  • 17th Ranger Battalion
  • 160th SOAR

Greenfor:

  • n/a

Engagement Criteria:

  • Civilians and civilian infrastructure are present all across the AO. Civilian fishermen may be operating off the target coastline. Rescuing civilians and IDAP personnel has improved the general populace’s opinion towards coalition forces, but we must improve their opinion of us through our actions in this and future operations. All targets must be Positively Identified, and damage to civilian infrastructure must be avoided if possible.

Mission:

Execution:

Rangers have been tasked with clearing all OPFOR out of marked areas while also searching for HVTs (Capture/Kill). At the same time, all and any explosives spotted within the region need to be neutralized. The 17th will step off from FOB Python which is a few KM's east of the AO. Initially, Echo will insert Alpha via Chinooks while also sling loading MRZRs for Rangers to utilize throughout the operation. Rangers will go objective to objective via MRZR, all squads will have different dismounts, creating different angles of attack and also ensuring not all vehicles/personal are in one location. Depending on progress speed, a hard/soft clear will be called on the fly. Al Tabqah is the overall goal for the night, which will be a hard clear.

Objectives:

  • Clear all suburbs of OPFOR
  • Hard clear Al Tabqah
  • Disarm or destroy all explosive devices to render the city safe for its citizens
Alpha
  • Clear all OBJ's of insurgents - Capture/Kill any located HVTs
  • Disarm/Destroy explosives
Echo
  • Provide CAS via Apaches
  • Provide Air/Ground Logi (Insertions, Resupplies, JIPs, Vehicle Maintenance)
RRC
  • Provide forward reconnaissance for battalion maneuvers
  • Eliminate immediate threats to battalion operations via Reaper Drone

CONOP:

  • Phase 0: Connect to Operations Server

    • Server will be going live earlier than normal to allow RRC to step off early and for Echo to organize vehicles. Everyone else will load in 15 minutes prior UNLESS told otherwise
  • Phase I: Brief

    • Mission Maker/BCO will open up with a general briefing, followed by Alpha, Echo, and RRC with their overall movements
  • Phase II: Prep

    • Conduct final preparation and last second planning. Make adjustments to the primary assault plan based on info from RRC. Rangers will then board their vehicles and move towards the contested South Western region
  • Phase III: Suburban Clearing

    • Rangers will utilize MRZRs to travel between OBJs, while mainly clearing OPFOR out of the areas, Rangers should also be on the lookout for any HVTs potentially not being in the main town. During this time the 17th will also be tasked wit clearing out any located explosives in the region
  • Phase IV: OBJ Eagle (Al Tabqah)

    • Rangers are tasked with HARD CLEARING Al Tabqah, in the event HVTs are not located in previous OBJs, it can be highly expected to contain whomever is not located. As well as the prior objectives, the 17th will need to defuse/destroy any located IEDs to ensure civilian/self safety. In the event progress is not moving at an ideal pace, the town will shift from a hard clear to a soft clear.
  • Phase V: RP/AAR

    • All units prepare for debrief.

Imagery:

Torch7OverallAO.png

Overall AO - Objective Order Below
Lion, Falcon, Saint, Dolphin, Charger, Titan, Colt, Eagle
FOB Python is approx 4.5KM East of the AO
Torch7warnocity.png
Main OBJ - Al Tabqah - OBJ Eagle
Torch7warnokingspade.png
King of Spades - Abdullah Almas al-Houthi
Torch7warno5hearts.png
5 of Hearts - Didier Jourdan
Torch7warno10clubs.png
Ten of Clubs - Wilhelm Knapp
Torch7warnoaceclubs.png
Ace of Clubs - Mahmoud Naji al-Houthi
Torch7warno10hearts.png
Ten of Hearts - Mahdi Ayesh
Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.

Command and Signal

Long Range Frequencies:

  • Command 45
  • RTO 45, 35
  • Alpha Lead 40
  • Flight Lead 45, 30
  • Pilots 30, 35
  • Echo Lead 45,80
  • RRC 69
  • Convoy 50

Nonverbal Coordination:

  • Green: This is used to mark friendly positions on the field.
  • Blue: Marking suitable locations for Landing Zones.
  • Red: This is used for marking enemy positions for all units to reference.
  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

Call signs for Supports:

Airframes
  • MH-6M Transport = "Apollo"
  • AH-6M Attack = "Artemis"
  • OH-6M Scout = "Icarus"
  • CH-47F Chinook = "Achilles"
  • MH-60M (DAP) = "Hades"
  • UH-60M Transport = "Griffin"
  • UH-60M Medical = “Dustoff"
  • Blackfish (support) = "Pegasus"
  • Blackfish (attack) = "Chimera"
  • AH-64D Apache = "Orion"
  • A-10 Warthog = "Ares"
  • A-29 Super Tucano = “Odyssey"
  • C-17 Globemaster III = "Titan"
  • C-130J Super Hercules = "Hercules"
  • F/A - 181 = “Xerxes”
  • AH-1Z Viper = "Athena"
  • UH-1Y Venom = “Homer"
  • CH-53E Super Stallion = "Atlas"
Ground
  • M1165A1 Humvee = "Dagger"
  • M1117 ASV = "Tanto"
  • M1132 Stryker = "Katana"
  • Badger IFV = "Rapier"
  • M2A3 Bradley = "Sabre"
  • M1A2 Abrams = "Claymore"
  • Rooikat 120 = "Gladius"
  • M142 HIMARS = "Halberd"
  • M109 Paladin = "Glaive"
  • Mk6 Mortar Team = "Hammer"
  • 105mm Howitzer = “Mailman”
Naval
  • MK.V SOC = "Poseidon"
  • Speedboat Minigun = "Neptune"
  • RHIB = "Trident”

Available Assets:

Ground
  • Lynxes
  • Polaris's
  • MRAPs
Naval
  • N/A
Airframes
  • Little Birds
  • Black Hawks
  • Chinooks
  • Reapers
  • Apaches