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Opord

Situation

NATO Coalition forces are conducting a large-scale airborne and amphibious assault to disrupt Yulakian Ultranationalist advances across the region. While U.S. Marines assault Ultranationalists at Sveti Peral, the 17th RBN will destroy supporting garrisons at objectives Ling and Dusk. These assaults are meant to disrupt Ultranationalist momentum in Loyalist territory and establish a foothold to begin taking Ultranationalist territory. Coalition aircraft will attempt to maintain air superiority and suppress AA.

Area of Operation (AO):

AO: Yulakia

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Operational Area

Forces in Play:

Opfor:

  • Yulakian Nationalists
    • 1st Battalion
    • 3rd Battalion
    • Alpha Battery
    • 52nd Forward Support Company
    • 5th Combined Arms Regiment
    • 6th Artillery Regiment
    • 28th Regimental Support Battalion
    • 8th Defensive Air Squadron
    • 3rd Tactical Strike Squadron

Most Likely Course of Action:
QRF response to any reported attacks on installations.

Most Deadly Course of Action:
Envelopment and destruction of all forces found.

Civilian Considerations:
Civilians have been evacuated from the AO. Care should be taken to preserve civilian infrastructure such as power plants, refineries, economic targets. Civilian infrastructure occupied by OPFOR may be engaged.

Blufor:

  • 17th Ranger Battalion, U.S. Army
  • 24th Marine Expeditionary Unit, U.S. Marines
  • Flottille 12F, French Naval Aviation
  • 10th Aviation Squadron, Polish Air Force

Greenfor:

  • n/a

Engagement Criteria:

Engage only where necessary and at objectives.

Mission:

Execution:

The 17th will deploy via paradrop into the AO. Pathfinders will conduct ISR and locate appropriate DZ prior to deployment Enemy fire support in the AO necessitates constant movement. DO NOT GET BOGGED DOWN.

Objectives:

  • OBJ LING
    • Eliminate enemy and secure area for follow on forces
  • OBJ DUSK
    • Eliminate enemy forces and secure area
    • Destroy communications and logistics equipment
    • Destroy supplies
  • Overall mission to secure foothold in region until relieved
Alpha
  • Pathfinder Operations
    • ISR of OBJs
    • Locate/secure DZ
  • Company Operations
    • Assault enemy positions and eliminate their presence
    • Destroy/disrupt enemy comms and logistical capability
Echo
  • Provide logistical support and paradrop operations
  • Provide fixed wing and rotary ISR/CAS
    • All fire missions shall be passed through JTAC to Alpha CO for approval and must advise on free fire runs
    • Free fire on MBTs within 600 m of Alpha
    • Free Fire on BMPs, BTRs within 400 m of Alpha with precise munitions
    • Support pathfinders in ISR
    • ROE

CONOP:

  • Phase 0: PreOp 1730 CST

    • COs/XOs finalize remaining details if any
    • NCO meeting to disseminate plan
    • Slotting
    • 1845 CST Pathfinder deploy into AO via DZ Sunset
  • Phase I: Brief 1900 CST

    • BCO will give final overview and expectations
    • COs will brief vehicle commanders and squad leaders of final tweaks and expectations/needs

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Overall AO

  • Phase II: Prep 1905 CST

    • Birds armed with needed munitions
      • JTAC and pilots establish combat points, flight paths, etc unless specified by CO
    • Loadouts and roles finalized
    • Vehicle assignment for step off
  • Phase III: OBJ DUSK 1915 CST

    • Echo
      • Deploy Alpha into AO via Paradrop into DZ Sunrise
      • Retrieve Alpha when OBJ complete. RTB or move on to next objective depending on Alpha status
      • Provide CAS and work with Pathfinder in ISR
      • Interdict QRF per ROE
    • Alpha
      • Pathfinder will ensure DZ is clear and watch Northern approaches for QRF
      • Company will infiltrate logistical area and cause chaos then withdraw

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OBJ Dusk

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DZ Sunrise

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OBJ from the East

  • Phase IV: OBJ LING

    • Resupply between OBJs. FARP established or RTB to rearm Alpha will be determined in AO. Expect resupply on initial clear of OBJ.
    • Echo
      • Conduct Air Assault deploying Alpha into LZ to be designated by Pathfinders or HHC in field
      • Provide CAS and work with Pathfinder in ISR
      • Interdict QRF per ROE
    • Alpha
      • Assault and hold enemy headquarters
      • Pathfinder to roll into Alpha for attack

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OBJ Ling

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Possible LZs North of OBJ

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Possible LZs East of OBJ

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OBJ from the South

  • Phase V: RP/AAR

    • All units prepare for debrief.

Imagery:

Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.

Command and Signal

Long Range Frequencies:

  • Command 45
  • RTO 45, 35
  • Alpha Lead 40
  • Flight Lead 45, 30
  • Pilots 30, 35
  • Echo Lead 45,80
  • RRC 69
  • Convoy 50

Nonverbal Coordination:

  • Green: This is used to mark friendly positions on the field.
  • Blue: Marking suitable locations for Landing Zones.
  • Red: This is used for marking enemy positions for all units to reference.
  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

Call signs for Supports:

Airframes:
  • MH-6M Transport = "Apollo"
  • AH-6M Attack = "Artemis"
  • OH-6M Scout = "Icarus"
  • CH-47F Chinook = "Achilles"
  • MH-60M (DAP) = "Hades"
  • UH-60M Transport = "Griffin"
  • UH-60M Medical = “Dustoff"
  • Blackfish (support) = "Pegasus"
  • Blackfish (attack) = "Spartan"
  • AH-64D Apache = "Orion"
  • A-10 Warthog = "Ares"
  • A-29 Super Tucano = “Odyssey"
  • C-17 Globemaster III = "Atlas"
  • C-130J Super Hercules = "Hercules"
  • F/A - 181 = “Xerxes”
  • AH-1Z Viper = "Athena"
  • UH-1Y Venom = “Homer"
  • CH-53E Super Stallion = "Atlas"

Ground

  • M1165A1 Humvee = "Dagger"
  • M1117 ASV = "Tanto"
  • M1132 Stryker = "Katana"
  • Badger IFV = "Rapier"
  • M2A3 Bradley = "Sabre"
  • M1A2 Abrams = "Claymore"
  • Rooikat 120 = "Gladius"
  • M142 HIMARS = "Halberd"
  • M109 Paladin = "Glaive"
  • Mk6 Mortar Team = "Hammer"
  • 105mm Howitzer = “Mailman”

Naval

  • MK.V SOC = "Poseidon"
  • Speedboat Minigun = "Neptune"
  • RHIB = "Trident"

Available Assets:

Ground
  • 6x SOCOM Humvees (2x M2 + 2x M134D = 2x Mk19)
Naval
N/A
Airframes
  • Super Tucano
  • MH-60M DAP
  • MH-47 Chinook