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Opord

Situation

ToD: 1700
Weather: Clear

Area of Operation (AO):

Gulfcoast Islands ; Northwestern Region

Forces in Play:

Opfor:

  • Mariterran Liberation Front (MLF)

Most Likely Course of Action : The MLF will be unable to stop the assault and procurement of the device, and a counter attack will take place afterwards in an attempt to reclaim the weapon.

Most Deadly Course of Action : The MLF activates the device causing unknown levels of destruction to friendly forces and the surrounding area.

Blufor:

  • U.S. 3rd Brigade Combat Team, 25th Infantry Division
  • Mariterran Union (MU)

Greenfor:

  • n/a

Engagement Criteria:

  • Civilians are still present in major urban areas
  • Preserve as much civilian infrastructure as possible

Mission:

Execution:

We have finally arrived at the operation most people have been expecting. Once we land behind enemy lines, we will be searching for an extremely deadly device held by the MLF within their Northwestern Region. We don’t expect them to hand it over lightly, and we should be prepared for a counter-assault once the primary objective is secured. In the worst case we should be prepared for the MLF to enact a Scorched Earth policy in an effort to stop their weapon falling into enemy hands.

Objectives:

  • OBJ Venus - Port of Terra Ceia - Contains POI John & POI Peter
  • OBJ Mars - Town outside of Port - Contains POI James
All POI’s are potential spots where the “Device” could be held, each will be swept (until device is located)
Alpha
  • Clear/Control the Terra Ceia Port and the adjacent town
  • Locate and disable the deadly “Device” MLF is hiding
Echo
  • Insert Rangers into AO and provide JIP service throughout operation
  • Utilize CAS assets to ensure support on primary assaults
RRC
  • Locate and secure a suitable LZ for Rangers to be inserted
  • Attempt to locate the “Device”
  • Provide forward reconnaissance of Battalion maneuvers

CONOP:

  • Phase 0: Connect to Operations Server

    • Server will be going live earlier than normal to allow RRC to step off early and for Echo to organize vehicles. Everyone else will load in 15 minutes prior UNLESS told otherwise
  • Phase I: Brief

    • Mission Maker/BCO will open up with a general briefing, followed by Alpha, Echo, and RRC with their overall movements
  • Phase II: Prep

    • Conduct final preparation and last second planning. Make adjustments to the primary assault plan based on info from RRC.
  • Phase III: Conduct Initial Assault

    • Joint Assault will be conducted by Alpha and Echo to secure the MLF Device.
  • Phase IV: “Device” Secured

    • Device is secured and in friendly hands, either extracted or disabled depending on the viability of options.
  • Phase V: Reaction

    • We suspect a counter assault will occur after the device is secure, and will standby to react accordingly.
  • Phase VI: RP/AAR

    • All units prepare for debrief.

Additional:
  • In the case that the unknown device is activated, designated rally points for all surviving personnel will be at FOB Laurel and Airbase Rassa
  • In the event the device is secured, main priority is to destroy/neutralize it
  • We suspect MLF will receive PLA support ; be cautious of an additional force entering the AO
  • In the event the device happens to take out communications, we will gather forces closer together and defend
  • In the event the device ruins NVG capabilities, everyone is required to have a SUREFIRE FLASHLIGHT (From SMA)

Imagery:

Heaven4warnoimage2.png

Primary AO

Heaven4warnoimage3.png

Close up on OBJs
OBJ Venus - Port of Terra Ceia - Contains POI John & POI Peter
OBJ James - Town outside of Port - Contains POI James
Heaven4warnoimage4.png
Close up on the "Device" in transit
Timeline (in CST)
6:45pm: Organize units, and kit up
7:00pm: Operation Brief
7:15pm: Operation Start
10:30pm: All OBJ cleared, prepare for AAR.

Command and Signal

Long Range Frequencies:

  • Command 45
  • RTO 45, 35
  • Alpha Lead 40
  • Flight Lead 45, 30
  • Pilots 30, 35
  • Echo Lead 45,80
  • RRC 69
  • Convoy 50

Nonverbal Coordination:

  • Green: This is used to mark friendly positions on the field.
  • Blue: Marking suitable locations for Landing Zones.
  • Red: This is used for marking enemy positions for all units to reference.
  • Yellow: This is used to inform friendly forces that Immediate medical support is needed.
  • Purple: This color represents a friendly position with enemy units danger close, Anyone outside of 100 meters away from the smoke should be assumed hostile.
  • Orange: This tells anyone in the air that a friendly unit is in desperate need of resupply.

Call signs for Supports:

Airframes
  • MH-6M Transport = "Apollo"
  • AH-6M Attack = "Artemis"
  • OH-6M Scout = "Icarus"
  • CH-47F Chinook = "Achilles"
  • MH-60M (DAP) = "Hades"
  • UH-60M Transport = "Griffin"
  • UH-60M Medical = “Dustoff"
  • Blackfish (support) = "Pegasus"
  • Blackfish (attack) = "Chimera"
  • AH-64D Apache = "Orion"
  • A-10 Warthog = "Ares"
  • A-29 Super Tucano = “Odyssey"
  • C-17 Globemaster III = "Titan"
  • C-130J Super Hercules = "Hercules"
  • F/A - 181 = “Xerxes”
  • AH-1Z Viper = "Athena"
  • UH-1Y Venom = “Homer"
  • CH-53E Super Stallion = "Atlas"
Ground
  • M1165A1 Humvee = "Dagger"
  • M1117 ASV = "Tanto"
  • M1132 Stryker = "Katana"
  • Badger IFV = "Rapier"
  • M2A3 Bradley = "Sabre"
  • M1A2 Abrams = "Claymore"
  • Rooikat 120 = "Gladius"
  • M142 HIMARS = "Halberd"
  • M109 Paladin = "Glaive"
  • Mk6 Mortar Team = "Hammer"
  • 105mm Howitzer = “Mailman”
Naval
  • MK.V SOC = "Poseidon"
  • Speedboat Minigun = "Neptune"
  • RHIB = "Trident"

Available Assets:

Ground
  • 4x Badger IFVs
  • 6x SOCOM Humvees
  • 4x MRZRs
  • 2x SRV LynX NATOWD
  • 2x Rooikat 120 UP
Naval
  • N/A
Airframes
  • 3x CH-47F Chinooks
  • 3x UH-60 Blackhawks
  • 6x MH-6 Little Birds
  • 2x AH-6 Little Birds
  • 2x AH-64D Apaches
  • 2x Fixed Wing Gunships (AC-130/Blackfish)
  • 2x MQ-9 Reapers